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Have you ever wondered what UX educators and researchers in academic institutions are up to? Here's your chance to learn about what educators are teaching design students, what research is happening in academia and the academic view on user experience design.
Dr. Mark Chignell has been a member of the Mechanical & Industrial Engineering faculty since 1990. He has a PhD in Psychology (University of Canterbury, New Zealand, 1981), and an MS in Industrial and Systems Engineering (Ohio State, 1984). He was formerly (2013-2017) the Director of the Knowledge Media Design Institute at the University of Toronto, and the BUL Chair in Human Computer Interaction. He has been a visiting scientist at the IBM Centre for Advanced Studies in Toronto since 2002 and he was a visiting scientist at Keio University from 2005 to 2010. Professor Chignell has co-authored books on expert systems and intelligent databases (published by John Wiley & Sons) and he has co-edited three books. He has many journal and conference papers on topics such as hypertext and information retrieval, user interface design and healthcare applications. He has founded two start-up companies, and currently runs Vocalage Inc., a high tech consulting and product development firm.
Dr. Goodrum is Professor and Program Co-Ordinator for the User Experience Design program at Wilfrid Laurier University where she was formerly the Vice President for Research. She holds a master's and Ph.D. in Information Science. She held the Rogers Research Chair in News, Media, and Technology at Ryerson University where she was also Associate Dean for Research in the Faculty of Communication and Design. Her research bridges multiple disciplines and appears in the journal literature of computer science, humanities, communication studies, information management, and media studies. For more than 20 years, her research has focused on the study of how humans seek, use, share, manipulate, store, retrieve, and organize digital multimedia. She was founding Director for Social Science Research in a $23M Canadian Centre of Excellence that served as both a research network and commercialization engine in order to address complex issues in digital media, and transform multidisciplinary research into user-centered solutions.
Sarah English is a professor and Program Coordinator for the Bachelor of Design program, which focusses on human-centered design approaches and design of digital products. Sarah’s background is as a UX practitioner, having run an awarding-winning UX studio for over 15 years in Toronto. Sarah has undergraduate degrees in Biology/Psychology, Sociology and Education, and a Masters in STS (Science and Technology Studies). Her recent Master’s thesis focussed on the systemic, cultural and personal issues impacting UX designers in the context of ethical design – why and how do designers create digital products that can cause harm to people? Her skills range across UX strategy, research and design, but particular areas of interest are design systems, usability testing and service design.
Professor Lennart Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. Together with co-researchers, he published the PXI - player experience inventory, gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games User Research Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014-2018. His publications have won Best Paper Awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 10,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences.
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